
#pragma once

#include "hgeUtil.h"

class Unit
{
public:

	// Constructor
	Unit(int x0, int y0, int x1, int y1);

	// Render
	void Render(float x, float y, float imageSize);

	// Global texture used for all enemies
	static HTEXTURE texture;
	static vector<Unit*> units;

private:

	// Rendering quad
	hgeQuad quad;
	float width, height;
};